² | Rob Davies | Graphic Designer | Writes About Games | Human | Currently Working At Facepunch Studios

  1. http://www.facepunchstudios.com/2014/09/26/arcade-devblog-5/
  2. http://www.facepunchstudios.com/2014/09/26/arcade-devblog-5/
  3. http://www.facepunchstudios.com/2014/09/22/deuce-devblog-7/
(character art by Jason Fitzpatrick)
  4. http://www.facepunchstudios.com/2014/09/19/arcade-devblog-4/
  5. http://www.facepunchstudios.com/2014/09/12/arcade-devblog-3/
  6. Rust Poster
Something I’m really happy with but won’t really be using anywhere. This was a practice in improving my drawing and digital painting. I already had a solid layout for a scene with the current Rust Steam art and went about recreating it.
Thought I might as well post it here anyway.
  7. Rust Steam art re-do
Something I’ve wanted to do since the game went up on Steam.
Now I can as I’ve been practising at art.
  8. Hours 3 & 4 of Digital Painting Practice
Added smaller details and more panels. People and anatomy have never been a strong point of my drawing, this attempt wasn’t too bad if a little flat and obviously has zero hair due to time. Other improvements I’d probably make is to draw several different ideas up in rough first to make sure I don’t get any inconsistencies with size or shape.
Ok, it’s time to move on from this, but it’s been fun practising certain techniques and maybe I can apply it to future work. 

Hour 2
Hour 1
  9. Hour 2 of Painting Practice
Starting to get the hang of switching between tools and making changes more efficiently. Added colour too! 

Hour One
  10. Digital Painting Practice
I have a drawing tablet lying around I might as well try and get halfway good with it. This is progress after the first hour of practice and testing stuff out. 
It’ll eventually turn into a full headset piece that wraps around the head.